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A simple shoot 'em up hame coding in C using SDL2
Will just have a single bullet hell style boss fight
The goal is to port to this to a variety of other platforms, starting with Sony PlayStation Vita (ARM Cortex-A9 MPCore CPU)
PC Compilation Information
SDL2
Linux:
Debian: libsdl2-dev
Arch: sdl2
Fedora: SDL2-devel
Windows:
MSYS2: <package prefix>-x86_64-SDL2
macOS:
SDL2_image
Linux:
Debian: libsdl2-image-dev
Arch: sdl2_image
Fedora: SDL2_image
Windows:
MSYS2: <package prefix>-x86_64-SDL2_image
macOS:
Uses GCC compiler on all platforms
If gccis an alias to clang on your macOS system, it'll use that
If you're on Nix / Nix OS:
On Unix:
On Windows:
Naturally doubleclicking the executable now should work too (assuming permissions are in order).
Remove all compiled object files and executable
There's barely a game currently
All you can do is move a sprite around
Keyboard: WASD and ↑↓←→
Controller: DPad
Supported controllers: All modern controllers including
Xbox 360, One, Series X
Other XInput controlllers
DualShock 3 (SDL supports it, but I couldn't get it to work), DualShock 4, DualSense
Switch (2) Pro Controller, Switch (2) Joy-Cons (only as a pair)
Controllers that act like one, such as 8BitDo controllers in Switch mode
When will this be finished?
Is there a release I can download?
It isn't even a game yet, so no
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Simple shoot em up game coded in C using SDL2
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