Skip to content

Salepate/Dirt

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

335 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Dirt 0.9

Description

Dirt is a collection of game-oriented libraries written in .Net Standard 2.1

  • Compatible with Unity 2021.3.x
  • Compatible with .Net 8 projects

Dirt Collection

Game

Client/Server library

Contains content logic, math operations/structures and global flow structures.

Simulation

Client/Server library

ECS Framework (use structure components array)

Network

Client/Server library

UDP+TCP/HTTP message & event operations and built on top of Simulation. Synchronize Actors, send events, control over replicated actions.

GameServer

Server library

Real time server boilerplate. (will probably be merged with GamePlugin)

GamePlugin

  • Game Server architecture
  • Runs multiple simulations (with customizable lifespan) in parallel
  • Route Players to simulations
  • Define custom player commands, and actor actions
  • Runs a webservice and provide a Rest API (undocumented yet)

Unity Collection

Dirt.Unity

  • Essentials for global game flow (legacy Dirt.Framework)
  • Simulation View binding: pool game objects and attach Actor on spawns
  • Unity Log override

This is probably the oldest bit of code in Dirt, I started working on that piece around 2017/2018, without really knowing where I was going back then. This may disappear at some point or get simplified.

Dirt.Unity.Network

  • Mud Socket wrapper to connect to game server
  • Complementary systems for replicated simulation

Mud Collection

Mud is a really rough wrapper for UDP networking.

Mud (Common)

Client/Server Library

Main UDP Protocol and serialization logic.

Mud.Server

Server Library

Network Socket Thread handler.

External Libraries

NetSerializer

An efficient data serializer created by @tomba

About

Dirt Game Engine

Resources

License

Stars

Watchers

Forks

Contributors

Languages