This is a Lua-based implementation of Conway's Game of Life.
The project generates a grid universe where cells evolve over time based on specific rules for survival, reproduction, and death.
- Customizable grid size (N x M)
- Random initial state generation with "X" representing live cells
- Neighbors-based cell evolution rules
- Simple Lua code structure
git clone https://github.com/Sieep-Coding/game-of-life-lua
cd game-of-life-lua
lua main.lua
This is a 1 to 1 recreation of another project of mine. I learned a lot of Go when I made it, so this is to teach myself lua.
View my original project written in Go here.
