Core/Unit: Normalize charmed units speed and also drop unneeded combat check#31753
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imstuckbro wants to merge 2 commits intoTrinityCore:3.3.5from
Draft
Core/Unit: Normalize charmed units speed and also drop unneeded combat check#31753imstuckbro wants to merge 2 commits intoTrinityCore:3.3.5from
imstuckbro wants to merge 2 commits intoTrinityCore:3.3.5from
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Contributor
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I am against meddling with speeds like this. Follow movement for controlled units needs some extra love within the follow motionmaster. Speed values should not change on a creature level - it needs dynamic calculations on a spline level |
Author
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is this any better :D ? |
Contributor
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not really, as Ovahlord mentioned, the speed should be calculated within splines calculation. |
Author
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can you point me where exactly that happens ? |
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Changes proposed:
Issues addressed:
Closes #26754
Updates #30169
Tests performed:
Does it build, tested in-game, etc.
Known issues and TODO list: (add/remove lines as needed)