Core/Creatures: Added fields for static flags to creature class#31780
Core/Creatures: Added fields for static flags to creature class#31780Thelsen wants to merge 5 commits intoTrinityCore:3.3.5from
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I think that the wrong way, and we should first import creature_template_difficulty to avoid to move again creature_static_flags fields. I'm working on it, so for the moment I move this PR to draft. |
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What? No, 3.3.5 will never get |
My bad. With this discussion (#25626) I was thinking that what applied to retail with these static fields was true in the early versions of the game. So I figured it would be easier to do things in order. Especially since I was looking at the differences in how Difficulty IDs are handled between the retail and WrW versions for the latest commit, with the individual override of the static flags. |
Changes proposed:
Tests performed:
(Does it build, tested in-game, etc.)
Build only