Tags: endlessm/threadbare
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el ojo revelador: Recompress music at ~128kbps bitrate (#2055) Ambiente1_03.ogg ---------------- At 5.5M, this was previously the single largest file in the exported game: 2.9% of its total size (122 MB when unpacked). The source file is an Ogg Vorbis file but at ~500 kbps. The file in the game has been modified to reduce its peak amplitude from 0.0 dB to -9.2 dB. I took the original file from the creator, reduced its peak amplitude to -9.2 dB in Audacity, and exported it at ~128kbps (Audacity's quality "4"), for a resulting size of 1.5 MB. Ambiente2_01.ogg ---------------- The source file is an MP3. Re-convert it to Ogg Vorbis at a lower bitrate than before, reducing its size from 1.7 MB to 0.55 MB. Helps #1707
Grant the player effectively infinite lives (#1963) We currently have a partial implementation of lives in the game. The player starts with 3 lives; they lose a life each time they are defeated; and when they run out of lives, they are kicked back to the start of the current challenge. However, we have no visible indication of the number of lives the player has remaining. As a result, the game feels broken when the player unexpectedly loses their progress after being defeated. In addition, some recent playtesters felt that the game-over behaviour is unfair, even if it were visible. For now, set the number of lives to be effectively infinite (the largest positive integer that Godot can represent), to effectively disable the feature. This hexadecimal number is 9,223,372,036,854,775,807 in decimal: 9 quintillion in the short scale. Helps #1957
Title screen: Replace logo in main menu (#1341) Set expand mode to "keep size". And change the container sizing horizontally to "center of reduction" (like the vertical one). Remove `.license` file, so it should now match rule path "assets/first_party/**/*.png" in the REUSE.toml file, defining the logo as CC-BY-SA-4.0 by The Threadbare Authors. Update the licensing documentation that used this logo as example. Helps #1338
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