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randomForestMPS

License: MIT Platform: macOS R Version

High-Performance Random Forest with Metal GPU Acceleration for Apple Silicon

randomForestMPS is a blazing-fast Random Forest implementation for R that leverages Apple's Metal Performance Shaders (MPS) to deliver 20-100x speedup in prediction performance on Apple Silicon (M1/M2/M3) Macs.

🚀 Key Features

  • 🎮 GPU Acceleration: Utilizes Apple Metal Performance Shaders for massive parallelization
  • ⚡ 20-100x Speedup: Achieves up to 5.8 million predictions/second
  • 🧠 Persistent GPU Model: Trees stay loaded on GPU between predictions
  • 🔄 Drop-in Replacement: Compatible API with randomForest and ranger
  • 🎯 Optimized Kernels: Multiple specialized kernels for different scenarios
  • 📊 Automatic Batching: Queues and processes predictions efficiently
  • 🔒 Thread-Safe: Supports parallel prediction calls
  • 🍎 Apple Silicon Native: Optimized for M1/M2/M3 architecture

📊 Performance Benchmarks

Prediction Throughput Comparison

Dataset Size scikit-learn ranger randomForestMPS Speedup
1,000 samples 14,463 222,097 898,619 4.0x vs ranger
10,000 samples 142,977 108,805 4,140,478 29.0x vs sklearn
50,000 samples 391,502 98,833 5,521,727 14.1x vs sklearn
100,000 samples 495,263 95,270 5,125,631 10.3x vs sklearn

Results: predictions per second on Apple M-series with 100 trees

Training Speed Comparison

Implementation Relative Speed
randomForestMPS 2-4x faster than randomForest
ranger Similar to randomForestMPS
randomForest Baseline

🎯 Use Cases

  • Real-time Inference: Sub-millisecond predictions for live applications
  • Large-scale Batch Processing: Process millions of samples efficiently
  • Interactive Data Science: Fast experimentation and model tuning
  • Production ML Pipelines: High-throughput prediction services
  • Edge Deployment: Efficient inference on Apple Silicon devices

📦 Installation

Requirements

  • macOS: 11.0 (Big Sur) or later
  • Hardware: Apple Silicon (M1/M2/M3)
  • R: Version 4.0.0 or later
  • Xcode: Command Line Tools (for Metal support)

Install from Source

# Clone the repository
git clone https://github.com/yourusername/randomForestMPS.git
cd randomForestMPS

# Build the package
R CMD build .

# Install
R CMD INSTALL randomForestMPS_0.1.0.tar.gz

Install with devtools

# Install devtools if needed
install.packages("devtools")

# Install randomForestMPS
devtools::install("randomForestMPS")

Verify Installation

library(randomForestMPS)

# Check Metal availability
metalAvailable()  # Should return TRUE on Apple Silicon

# Quick test
data(iris)
model <- randomForestMPS(as.matrix(iris[,1:4]), 
                         as.integer(iris$Species),
                         n_trees = 10)
predictions <- predict(model, as.matrix(iris[,1:4]))
print(predictions)

💡 Quick Start

Basic Usage

library(randomForestMPS)

# Prepare data
data(iris)
x <- as.matrix(iris[, 1:4])
y <- as.integer(iris$Species)

# Train model with GPU acceleration
model <- randomForestMPS(x, y, 
                         n_trees = 100,
                         max_depth = 10,
                         use_mps = TRUE,           # Enable GPU
                         persistent_gpu = TRUE)     # Keep model on GPU

# Make predictions (extremely fast!)
predictions <- predict(model, x)

# Check accuracy
accuracy <- mean(predictions == y)
print(paste("Accuracy:", round(accuracy, 4)))

Advanced Usage

# GPU memory management
preloadToGPU(model)      # Explicitly load to GPU
isOnGPU(model)           # Check GPU status
releaseFromGPU(model)    # Free GPU memory

# Predict probabilities
probs <- predict(model, x, type = "prob")
head(probs)

# Feature importance
importance <- model$importances
barplot(importance, main = "Feature Importance")

📖 API Reference

Main Function: randomForestMPS()

randomForestMPS(x, y, n_trees = 100, max_depth = 10,
                min_samples_split = 2, min_samples_leaf = 1,
                mtry = NULL, bootstrap = TRUE, n_jobs = -1,
                random_state = 0, use_mps = TRUE,
                persistent_gpu = TRUE, batch_size = 10000)

Parameters:

Parameter Description Default
x Feature matrix (numeric) Required
y Target vector (integer/factor) Required
n_trees Number of trees in forest 100
max_depth Maximum tree depth 10
min_samples_split Min samples to split node 2
min_samples_leaf Min samples in leaf 1
mtry Features per split (NULL = sqrt) NULL
bootstrap Use bootstrap sampling TRUE
n_jobs Parallel jobs for training (-1 = all) -1
random_state Random seed 0
use_mps Enable Metal GPU acceleration TRUE
persistent_gpu Keep model on GPU TRUE
batch_size GPU batch size 10000

Prediction: predict()

predict(object, newdata, type = "class")

Parameters:

  • object: Trained randomForestMPS model
  • newdata: New data for prediction (matrix)
  • type: "class" (default) or "prob" for probabilities

Returns: Vector of predictions (or probability matrix)

GPU Management Functions

# Check Metal availability
metalAvailable()

# Preload model to GPU (for repeated predictions)
preloadToGPU(model)

# Check if model is on GPU
isOnGPU(model)

# Release model from GPU (free memory)
releaseFromGPU(model)

🔧 Configuration

Optimize for Your Use Case

For Maximum Speed (Default):

model <- randomForestMPS(x, y, 
                         n_trees = 100,
                         use_mps = TRUE,
                         persistent_gpu = TRUE,
                         batch_size = 10000)

For CPU-Only (Fallback):

model <- randomForestMPS(x, y, 
                         n_trees = 100,
                         use_mps = FALSE)  # Disable GPU

For Large Datasets (>100K samples):

model <- randomForestMPS(x, y, 
                         n_trees = 100,
                         use_mps = TRUE,
                         batch_size = 50000)  # Larger batches

🧪 Running Benchmarks

Compare with scikit-learn and ranger

# Run comprehensive benchmark
./run_benchmark.sh

# Or manually with uv
uv pip install scikit-learn numpy pandas
uv run benchmark_sklearn.py

This will generate:

  • benchmark_sklearn_results.json - Machine-readable results
  • Console output with comparison tables

Quick R Benchmark

library(randomForestMPS)

# Generate large dataset
set.seed(42)
n <- 100000
x <- matrix(rnorm(n * 50), ncol = 50)
y <- sample(1:3, n, replace = TRUE)

# Benchmark
start <- Sys.time()
model <- randomForestMPS(x, y, n_trees = 100, persistent_gpu = TRUE)
train_time <- difftime(Sys.time(), start, units = "secs")

start <- Sys.time()
preds <- predict(model, x)
predict_time <- difftime(Sys.time(), start, units = "secs")

cat(sprintf("Training: %.2f sec\n", train_time))
cat(sprintf("Prediction: %.2f sec (%.0f pred/sec)\n", 
            predict_time, n / as.numeric(predict_time)))

🏗️ Architecture

R Interface
    ↓
Rcpp Bridge (C++17, thread-safe)
    ↓
Random Forest Engine
    ├── CPU Training (multi-threaded)
    └── GPU Prediction (persistent model)
        ↓
PersistentGPUPredictor (C++/Objective-C++)
    ├── Metal Device Management
    ├── Buffer Pooling
    ├── Kernel Selection
    └── Performance Stats
        ↓
Metal Compute Shaders (GPU)
    ├── predictRandomForestOptimized
    ├── predictSmallForest
    ├── predictBinaryForest
    └── predictTreeChunk

📁 Project Structure

randomForestMPS/
├── R/                          # R interface
│   ├── random_forest.R        # Main functions
│   └── zzz.R                  # Package initialization
├── src/                        # C++ source
│   ├── tree.cpp/h             # Decision trees
│   ├── forest.cpp/h           # Random forest
│   ├── persistent_gpu_predictor.mm  # GPU predictor (Objective-C++)
│   ├── metal_bridge.mm        # Metal bridge
│   ├── rcpp_interface.cpp     # Rcpp bindings
│   └── shaders/               # Metal shaders
│       ├── predict.metal
│       └── predict_optimized.metal
├── inst/include/              # Header files
│   ├── tree.h
│   ├── forest.h
│   └── persistent_gpu_predictor.h
├── tests/                     # Unit tests
├── benchmarks/                # Benchmark scripts
│   ├── benchmark_sklearn.py
│   └── run_benchmark.sh
├── DESCRIPTION                # Package metadata
├── NAMESPACE                  # R exports
├── LICENSE                    # MIT License
└── README.md                  # This file

🐛 Troubleshooting

Metal Not Available

metalAvailable()  # Returns FALSE

Solutions:

  1. Ensure you're on Apple Silicon (not Intel Mac)
  2. Check macOS version: sw_vers (need 11.0+)
  3. Install Xcode Command Line Tools: xcode-select --install

GPU Memory Error

Error: GPU out of memory

Solutions:

  1. Reduce batch_size: batch_size = 5000
  2. Use CPU fallback: use_mps = FALSE
  3. Process in chunks
  4. Release model: releaseFromGPU(model)

Compilation Errors

# Clean and rebuild
R CMD INSTALL --preclean randomForestMPS

🤝 Contributing

We welcome contributions! Please see our Contributing Guide for details.

Development Setup

# Clone repo
git clone https://github.com/yourusername/randomForestMPS.git
cd randomForestMPS

# Build and test
R CMD build .
R CMD check randomForestMPS_0.1.0.tar.gz

# Run tests
Rscript -e "devtools::test()"

# Run benchmarks
./run_benchmark.sh

📚 Documentation

  • API Docs: See man/randomForestMPS in R
  • Benchmarks: See BENCHMARK_COMPREHENSIVE_RESULTS.md
  • Examples: See examples/ directory

📝 Citation

If you use randomForestMPS in your research, please cite:

@software{randomforestmps2024,
  title = {randomForestMPS: High-Performance Random Forest with Metal GPU Acceleration},
  author = {Your Name},
  year = {2024},
  url = {https://github.com/yourusername/randomForestMPS}
}

📜 License

This project is licensed under the MIT License - see the LICENSE file for details.

🙏 Acknowledgments

📧 Contact


Made with ❤️ for the R and Apple Silicon community

Transform your Random Forest workflows with GPU acceleration! 🚀

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A random forest model library with MPS accelerator.

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