Project moved to Doom Toolbox and renamed to Final Custom Doom.
Advanced customization mod for GZDoom.
Based on Custom Doom by Lud (Accensus)
Custom Doom is mentioned in 2016 Cacowards under Neat Stuff Safari!
It's basically a "make your own difficulty" kind of mod which lets you modify the following:
- Damage done!
- Damage taken!
- Movement speed!
- Health, armor, ammo regeneration!
- Jump height!
- Air control!
- Max health!
- Starting health!
- Friction!
- Permanent power-ups!
- Health and armor degeneration!
- Randomization!
- Monster manipulation! (Limited options)
To those who reported bugs: Beed28, przemko27, DabbingSquidward, drogga (Commado Pen), Nems, HexFlareheart, kondoriyano, Spaceman333, ghost.
To those who suggested new features: przemko27.
- Base idea: Lud (Accensus).
- Sounds: YouTube (Heartbeat), Quake 2 (Armor Shard), Unreal Tournament '99 (Notification).
- JudgeGroovy - Suggestions.
- Doctrine Dark - Suggestions & Debugging.
- Zhs2 - Suggestions & Advice.
- Beed28 - Suggestions & Debugging.
- FaggoStorm - Debugging.
- Phantom Allies - Suggestions.
- FoxBoy - Suggestions.
- Eruanna - Attempting to write a script for exporting/importing CustomDoom settings into an external config file, thus creating a sort of a profile system.
GPLv3 (see copying.txt)