- The Cpp-UE-Get-Thumbnails plugin is designed for Unreal Engine 5.3 and above.
- It enables users to save thumbnails of assets in the Content Browser to .png files by automatically creating a folder named "Thumbnails" in the project directory.
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Go to:
CPP-UE-GetThumbnails\Source\Python -
Run:
InstallRembg.py -
Ensure you have Python installed on your system to be able to use the above script.
-
Rembg is necessary to remove the background of the extracted thumbnail images.
-
If not installed, the extracted thumbnail images will have the default Unreal Engine checkered background.
- Download the latest release from the GitHub repository.
- Unzip the contents of the zip file.
- Remove the "-main" text from the unzipped plugin folder name at the end if it's there, and if not, then leave it as is.
- Go to your Unreal Engine project directory and look for the "Plugins" folder. If there is none, then make one.
- Copy and paste the unzipped plugin folder into the Plugins folder of your Unreal Engine project.
- Build and open the project.
- Once the project is open, enable the plugin
(Plugin Name is "GetThumbnails" inside Unreal Engine)
from the Plugins menu if not already enabled. - Below is a tutorial video for you, but I suggest you stick with the README file, as it's the most up-to-date and contains all the necessary steps in depth.
Tutorial Video:
https://youtu.be/zjpgdz6cLsc
- Select the assets for which you want to save thumbnails.
- Right-click on the selected assets.
- Look for "Scripted Asset Actions" in the options.
- Click on "SaveThumbnailsFromAssets".
- Allow it some time to process the images.
- Thumbnails will be saved as .png files in the "Thumbnails" folder located in your project directory.
- Feel free to use or modify this plugin according to your requirements.
- Attribution is appreciated but not required.
- If you use this plugin in your project, please consider mentioning the author in your project credits or README file.
