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    • SDK

      Public
      SDK (dev-kit plugin) for Sleeping Dogs: Definitive Edition
      C++
      42000Updated Apr 17, 2026Apr 17, 2026
    • x360artsandbox_test

      Public
      Just test for loading Art Sandbox from X360 Debug Build
      C++
      0000Updated Mar 13, 2026Mar 13, 2026
    • TheoryEngine

      Public
      A reverse-engineered reimplementation of Sleeping Dogs: Definitive Edition (Engine)
      C++
      01800Updated Mar 12, 2026Mar 12, 2026
    • PermToFBX

      Public
      A simple CLI tool that exports models from perm.bin to FBX format.
      C++
      0010Updated Mar 10, 2026Mar 10, 2026
    • A command-line tool that converts SWF and GFX file into UIScreen format, and vice versa.
      C++
      0000Updated Dec 12, 2025Dec 12, 2025
    • .github

      Public
      0100Updated Dec 11, 2025Dec 11, 2025
    • ModelExporter

      Public archive
      Primitive model exporter
      C++
      1310Updated Dec 11, 2025Dec 11, 2025
    • LotusPatch

      Public
      Unofficial patch for Sleeping Dogs: Definitive Edition
      C++
      03550Updated May 4, 2025May 4, 2025
    • TCDatabaseConv

      Public
      A command-line tool that converts True Crowd DataBase to XML and can convert it back to the original format.
      C++
      0200Updated Apr 23, 2025Apr 23, 2025
    • GlobalProperties2XML

      Public
      C++
      0000Updated Apr 22, 2025Apr 22, 2025
    • A collection of QSymbols, with a binary symbol table and a TXT file for building the Symbol Table Resource.
      0000Updated Apr 21, 2025Apr 21, 2025
    • Files

      Public
      This repo is used to store some data from game original/decrypted/etc...
      0400Updated Apr 21, 2025Apr 21, 2025
    • A tool that reads a file line by line and converts it into a binary file representing a Symbol Table Resource
      C++
      0000Updated Apr 13, 2025Apr 13, 2025
    • Documentation focused on Sleeping Dogs: Definitive Edition, primarily targets the Theory Engine and SDK (dev-kit plugin).
      MDX
      1000Updated Apr 12, 2025Apr 12, 2025
    • A tool that scribe model to binary file (perm.bin)
      C++
      GNU General Public License v3.0
      0600Updated Nov 8, 2024Nov 8, 2024
    • This will redirect all files that game tries to load from .big file to actual file that's stored under FileRedirector folder.
      C++
      0700Updated Oct 22, 2024Oct 22, 2024
    • Scribe textures from object material file.
      C
      0000Updated Sep 29, 2024Sep 29, 2024
    • This repository is dedicated to documenting the structure and contents of game files.
      0100Updated Sep 27, 2024Sep 27, 2024
    • Blender Script for Model Scriber.
      Python
      0300Updated Sep 27, 2024Sep 27, 2024
    • Small tool to unpack/pack 'shaders.temp.bin'.
      C++
      0000Updated Dec 21, 2023Dec 21, 2023
    • PermTool

      Public
      GUI Tool for exploring (Perm/Bin) files.
      C++
      MIT License
      0400Updated Dec 13, 2023Dec 13, 2023
    • Command line tool for exporting textures.
      C++
      0000Updated Dec 10, 2023Dec 10, 2023
    • Script-Mod

      Public archive
      Modification which is wrapped around SDK functions and embeds it to Squirrel Language.
      Squirrel
      0900Updated Dec 9, 2023Dec 9, 2023
    • PseudoSource

      Public archive
      add actual words
      C++
      1400Updated Nov 23, 2023Nov 23, 2023
    • Small tool to generate hash.
      C++
      0000Updated Oct 29, 2023Oct 29, 2023
    • A modification which replaces Xbox buttons to PS buttons.
      C++
      01000Updated Oct 28, 2023Oct 28, 2023
    • Modification to tweak vehicle physics.
      C++
      1100Updated Oct 16, 2023Oct 16, 2023
    • Simply said a texture creation
      0000Updated Oct 15, 2023Oct 15, 2023
    • AnimationResource2HKX

      Public archive
      Opens all bin files from Animation/AnimationNIS inside "Anims" folder and parse them to .hkx files
      C++
      0120Updated Jul 2, 2023Jul 2, 2023
    • SteamAPI_Offline

      Public archive
      This project builds dummy SteamAPI dll that will make game think that we're still "connected" to steam servers.
      C++
      0600Updated Jun 2, 2023Jun 2, 2023
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