๐ ๏ธ Tools Programmer | ๐ฎ Game Developer | ๐ป Software Engineer
I build developer-facing tools, editor extensions, and automation systems that improve workflows and reduce friction in game and software development.
- ๐ง Focused on tools programming, editor systems, and internal pipelines
- ๐ง Experienced with C#, .NET, Unity Editor scripting, and automation
- ๐ฎ Strong understanding of game engine architecture and workflows
- ๐ Interested in engine-level tools, build systems, and graphics tooling
- ๐งฉ I enjoy solving problems that developers donโt want to think about twice
Languages
- C#, C++, Python, SQL
Game & Engine Tools
- Unity (Editor extensions, custom inspectors, tooling pipelines)
- Unreal Engine (C++ & editor systems)
- Computer Graphics fundamentals (rasterization, transforms, pipelines)
Software Engineering
- .NET, ASP.NET, WPF programming
- Git, GitHub
- Automation & scripting
- Data handling & serialization
- ๐ ๏ธ Editor & engine tools (workflow automation, utilities, custom tooling)
- ๐ฎ Game systems built with maintainability in mind
- ๐ง Low-level concepts: data structures, performance, architecture
- ๐ Experiments related to graphics, pipelines, and tooling
This repository is a reflection of how I think about systems, not just features.
- ๐ง Building robust, scalable developer tools
- ๐ Deepening C++ and Unreal Engine internals
- ๐ง Improving DSA for performance-aware systems
- ๐ ๏ธ Designing tools that are simple, fast, and hard to misuse
- Open to collaborating on engine tools, internal systems, and serious indie projects
- Interested in problems where tooling quality directly impacts productivity
"The best tools disappear โ because they just work."
Thanks for visiting ๐