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srijan-Git1247/README.md

Hi, I'm Srijan ๐Ÿ‘‹

๐Ÿ› ๏ธ Tools Programmer | ๐ŸŽฎ Game Developer | ๐Ÿ’ป Software Engineer
I build developer-facing tools, editor extensions, and automation systems that improve workflows and reduce friction in game and software development.


๐Ÿš€ About Me

  • ๐Ÿง  Focused on tools programming, editor systems, and internal pipelines
  • ๐Ÿ”ง Experienced with C#, .NET, Unity Editor scripting, and automation
  • ๐ŸŽฎ Strong understanding of game engine architecture and workflows
  • ๐Ÿ“ˆ Interested in engine-level tools, build systems, and graphics tooling
  • ๐Ÿงฉ I enjoy solving problems that developers donโ€™t want to think about twice

๐Ÿ› ๏ธ Tech Stack

C++ C# WPF .NET XAML

Unreal Engine Unity

MySQL GitHub Jenkins

Languages

  • C#, C++, Python, SQL

Game & Engine Tools

  • Unity (Editor extensions, custom inspectors, tooling pipelines)
  • Unreal Engine (C++ & editor systems)
  • Computer Graphics fundamentals (rasterization, transforms, pipelines)

Software Engineering

  • .NET, ASP.NET, WPF programming
  • Git, GitHub
  • Automation & scripting
  • Data handling & serialization

๐Ÿ“Œ What You'll Find Here

  • ๐Ÿ› ๏ธ Editor & engine tools (workflow automation, utilities, custom tooling)
  • ๐ŸŽฎ Game systems built with maintainability in mind
  • ๐Ÿง  Low-level concepts: data structures, performance, architecture
  • ๐Ÿ“Š Experiments related to graphics, pipelines, and tooling

This repository is a reflection of how I think about systems, not just features.


๐Ÿงญ Current Focus

  • ๐Ÿ”ง Building robust, scalable developer tools
  • ๐Ÿ“˜ Deepening C++ and Unreal Engine internals
  • ๐Ÿง  Improving DSA for performance-aware systems
  • ๐Ÿ› ๏ธ Designing tools that are simple, fast, and hard to misuse

๐Ÿค Collaboration

  • Open to collaborating on engine tools, internal systems, and serious indie projects
  • Interested in problems where tooling quality directly impacts productivity

"The best tools disappear โ€” because they just work."

Thanks for visiting ๐Ÿ‘‹

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