I’m a self-published author and game developer, based in Galway, Ireland. Most of my tales are historical fantasy, drawing on my background as a software engineer and amateur interest in history.
Categories/things I’m working on
Connacht Disaster Zone
This is my first series, a dark scifi/historical fantasy/dieselpunk series set in pre-WW1 Ireland. In this universe, Connemara was the home of the dwarves of Ireland, prior to reality going out to lunch in the mid 19th Century.
I have 5 self-published collections of short stories in this series available – click the images to visit their pages!





I am also working on combining some of those stories into a single coherent narrative, under the title of “Fomoritis Uncovered“.

Remittance Witch & The Ice Line Nightmare


Remittance Witch was my first longer-form piece of fiction instead of short stories. It’s set in a constructed world that blends Westerns with fantasy, and is heavily inspired by Skyrim and Patagonia…and my previous career as a software engineer.
The Ice Line Nightmare is a work-in-progress sequel, involving Draugr biker gangs making a nuisance of themselves, drawing some inspiration from the original Mad Max.
Salognia Sorcerers

A new work-in-progress project, set in the Venice-like city of Salognia. Inspired in anger by the excessively and deliberately cruel actions of ICE in the US, it involves three young mages being deported from the Republic of Agmarastia (their own country!) to Salognia for being mages.
Game Development
I used Unity3D for about a decade, starting with my Master’s thesis in 2013. Most of those projects can be found above under the Game Development link, but here’s the quick version:
- Spamocalypse Aftermath is a first-person stealth game which involves stealing from a cult of spammers. Because I thought “turscar” sounded like a great name for a god of deceit.
- FIPTUBAT (First-Person Turn-Based Tactics) is…a turn-based tactics game in the style of Jagged Alliance 2, but from the perspective of the units on the ground.
I began using Godot in late 2023, and released my first game, Turret Baffler in May 2025. It’s a first-person shooter with stealth elements, which involves helping an NPC get past cameras, laser tripwires, and automatic turrets. Available from itch.io, GameJolt and Steam, with a free demo available for you to try out!



Starting in July 2025, I’ve been working on my second game, Turscar Isle. This is a partial remake of Spamocalypse Aftermath, and the free demo is up on itch.io and Steam.
Where else to find or follow me
I don’t much care for social media, but you can also find me on Mastodon and YouTube. You can also email me:
