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combat-system

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Entropy-driven cognitive combat simulator. Models identity drift (Γ), coherence (Ω), collapse (𝒞), weave recovery, and cognitive veil under pressure. Includes Street/Prison Scrap Mod for brutal, no-rules fights. Official implementation of BF-CCSF v6.0.

  • Updated Apr 2, 2026
  • Python

A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.

  • Updated Apr 12, 2026
  • TypeScript

Unity 3D open-world RPG prototype featuring modular C# gameplay systems including player movement, combat mechanics (melee and archery),complex enemy AI state machines, animation control, and camera management.

  • Updated Mar 5, 2026
  • C#

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