Enhanced Rust (uMod/Oxide) plugin that automatically cleans partially looted containers and junkpiles to prevent spawn-group blocking and improve roadside loot cycling.
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Updated
Mar 9, 2026 - C#
Enhanced Rust (uMod/Oxide) plugin that automatically cleans partially looted containers and junkpiles to prevent spawn-group blocking and improve roadside loot cycling.
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
This is a comprehensive loot generation system built for Re:Armed, a loot-driven multiplayer game. The system demonstrates enterprise-level architecture with PostgreSQL database integration, materialized views for performance optimization, and a sophisticated procedural generation algorithm.
Web application for managing guild loot distribution in World of Warcraft. Integrates with the Blizzard WoW Profile API to verify guild membership and player rank during registration.
A Discord bot for tracking DKP in WoW: WotLK (3.3.5) raids, using LUA files from the QDKP_V2 addon.
This is an approximation of how Diablo III loot tables could be implemented written in python
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🎯 Generate scalable, database-driven loot for multiplayer RPGs using a procedural system with PostgreSQL and C# integration.
Automatically clears leftover loot in Rust containers to prevent spawn blocking and improve roadside loot respawn with enhanced features and performance.
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