I'm Kerim Čamdžić, a gameplay and systems programmer focused on building scalable, maintainable game architecture.
I specialize in C++ development within the Source Engine ecosystem, working on multiplayer systems, weapon frameworks, engine modifications, and gameplay feature implementation.
My experience includes contributing to large community-driven projects such as Lambda Fortress, Open Fortress, and Hunt Down The Freeman, where I worked on gameplay programming and backend integration.
Beyond gameplay systems, I have built backend services using Python and FastAPI, implemented API integrations inside game clients, and worked on multiplayer-safe synchronization systems.
I care deeply about clean architecture, performance, and writing systems that scale rather than one-off features that accumulate technical debt.
I approach gameplay programming as systems engineering. Features should be extensible, deterministic, and multiplayer-safe. I prefer solving problems at the architectural level rather than patching symptoms.