Kerim Čamdžić
WALL 128.128

About Me

I'm Kerim Čamdžić, a gameplay and systems programmer focused on building scalable, maintainable game architecture.

I specialize in C++ development within the Source Engine ecosystem, working on multiplayer systems, weapon frameworks, engine modifications, and gameplay feature implementation.

My experience includes contributing to large community-driven projects such as Lambda Fortress, Open Fortress, and Hunt Down The Freeman, where I worked on gameplay programming and backend integration.

Beyond gameplay systems, I have built backend services using Python and FastAPI, implemented API integrations inside game clients, and worked on multiplayer-safe synchronization systems.

I care deeply about clean architecture, performance, and writing systems that scale rather than one-off features that accumulate technical debt.

Core Focus Areas

  • • Gameplay Systems Architecture
  • • Multiplayer & Networking Logic
  • • Source SDK 2013 Modding
  • • Modular Weapon Frameworks
  • • Engine-Level Debugging
  • • Backend API Integration
  • • Performance Optimization
  • • Systems Refactoring & Cleanup

Philosophy

I approach gameplay programming as systems engineering. Features should be extensible, deterministic, and multiplayer-safe. I prefer solving problems at the architectural level rather than patching symptoms.