Kerim Čamdžić
WALL 128.128

Projects

Source SDK 2013 Comunity Edititon

Source SDK 2013 Community Edition (SDK2013 CE) is a community-driven modernization of Valve's original Source SDK 2013, founded and led by me. The project focuses on resolving long-standing engine issues, improving codebase maintainability, and expanding the SDK's extensibility for advanced gameplay and networking systems. SDK2013 CE aims to provide a stable, forward-looking foundation for Source Engine mod development while preserving compatibility with the original architecture.

C++ Source SDK 2013 Framework Development

Nightmare House: The Original Mod

Lead Programmer responsible for ~90% of the project's technical work. Migrated the original mod to Mapbase, modernizing the codebase and engine capabilities. Integrated Steamworks and Discord Game SDK, implemented achievements and platform features, handled full CI/CD pipeline setup, and led gameplay programming across systems and polish passes.

C++ Source SDK 2013 Mapbase Gameplay Programming Steamworks API Discord Game SDK CI/CD Engine Modernization

Hunt Down the Freeman

Contributed to gameplay programming and built a backend system using FastAPI to validate Patreon access for development builds. Implemented in-game API integration to securely authenticate players and retrieve entitlement data from a custom web service.

C++ Source SDK Gameplay Programming FastAPI Backend Integration Web API

Modular Weapon System (Source SDK 2013)

Implemented dynamic stat modification based on attachments. Designed extensible weapon architecture supporting runtime behavior changes.

C++ Source SDK 2013 Gameplay Systems

Lambda Fortress

A standalone class-based FPS built on Source SDK 2013, merging Team Fortress-style mechanics into Half-Life campaign environments. Worked on core gameplay systems, multiplayer synchronization, engine-level bug fixes, and large-scale C++ systems integration.

C++ Source SDK 2013 Gameplay Programming Multiplayer Engine Modding Systems Architecture

Open Fortress

Gameplay programmer on a standalone arena FPS built on Source SDK 2013. Contributed to core weapon behavior, class mechanics, and gameplay systems within a fast-paced multiplayer environment inspired by classic arena shooters.

C++ Source SDK 2013 Gameplay Programming Multiplayer FPS Systems