fix: prevent OnPerformanceTickData from sending data on null#614
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mattwalsh-unity merged 1 commit intorelease/0.1.0from Mar 16, 2021
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Mar 15, 2021
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| eventHandler.Invoke(data); | ||
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| else if (data == null) |
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This isn't possible right now I think, but I'd suggest that this should also check eventHandler != null. If no one is registered, no one will care about this error
0xFA11
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Mar 15, 2021
| @@ -643,11 +643,7 @@ public void NetworkUpdate(NetworkUpdateStage updateStage) | |||
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| private void OnNetworkEarlyUpdate() | |||
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Deja Vu! Wasn't this another PR, no?
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Yes i was in a pr merged already to develop. But since its a ship blocker we need this pr in release. (this was before i knew we were merging downwards and not updwards)
If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI
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* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership (#627) * add todo comments * fix: implement warning logs on non-owner invoking ServerRpc that requires ownership * fix: Correcting the profiler names for network vars to be appropriately named. Should address issue #605 (#632) * test: NetworkTickSystem test (#630) * test: NetworkTickSystem test * test: NetworkTickSystem test, removed unneeded code * fix: Fix object traversal assigning instanceIds to none scene objects (#629) * fix: Fix object traversal assigning instanceIds to none scene objects * comment added Co-authored-by: Matt Walsh <[email protected]> * fix: Correcting the profiler names for named messages vars to be appropriately named. Should address issue #604 (#634) * fix: prevent OnPerformanceTickData from sending data on null (#614) If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI * fix: use specified transport channel instead of hardcoded reliablerpc channel (#638) * docs: added release notes to changelog.md (#569) * Add release notes to changelog * docs: added release notes to changelog * Update com.unity.multiplayer.mlapi/CHANGELOG.md Co-authored-by: Luke Stampfli <[email protected]> * update per review for bitserializer and networkserializer * revised per feedback - API refactor * update remove bitserializer * renaming * Update com.unity.multiplayer.mlapi/CHANGELOG.md Co-authored-by: M. Fatih MAR <[email protected]> * Update com.unity.multiplayer.mlapi/CHANGELOG.md * Update com.unity.multiplayer.mlapi/CHANGELOG.md * added known issues and scene mgmt fix * revisions per review * profiler final - no more updates * format Co-authored-by: Luke Stampfli <[email protected]> Co-authored-by: Matt Walsh <[email protected]> Co-authored-by: M. Fatih MAR <[email protected]> * docs: Update repository/project docs (#636) - Mirror package readme.md in root readme.md - Add repo directory structure description - Remove contributing and code of conduct from package directory * docs: Add content for mlapi manual.md (#639) resolves #553 resolves MTT-534 * fix: Removed per-tick runtime allocations by reusing memory between ticks (#640) PerformanceDataManager reuses PerformanceTickData by resetting per-frame Replaces deferred linq query in PerformanceTickData loop. * fix: fixed network activity occurring outside the core update getting missed in the profiler (#641) Co-authored-by: Matt Walsh <[email protected]> * fix: Resolve an issue where 2019.4 would not properly run ILPP with a clean import (#645) * Add an dummy ILPP to force 2019.4 to proper compilation order * Turning on this test for 2019.4 * Hack -> Workaround rename Co-authored-by: Matt Walsh <[email protected]> Co-authored-by: Matt Walsh <[email protected]> * build: add Unity module dependencies explicitly (#648) Co-authored-by: kvassall-unity <[email protected]> Co-authored-by: Jeffrey Rainy <[email protected]> Co-authored-by: Albin Corén <[email protected]> Co-authored-by: Matt Walsh <[email protected]> Co-authored-by: Lori Krell <[email protected]> Co-authored-by: Luke Stampfli <[email protected]> Co-authored-by: Matt Walsh <[email protected]> Co-authored-by: Jesse Olmer <[email protected]> Co-authored-by: becksebenius-unity <[email protected]> Co-authored-by: Andrew Spiering <[email protected]>
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If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI