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docs: Add content for mlapi manual.md#639

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JesseOlmer merged 1 commit intorelease/0.1.0from
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Mar 17, 2021
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docs: Add content for mlapi manual.md#639
JesseOlmer merged 1 commit intorelease/0.1.0from
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@JesseOlmer JesseOlmer commented Mar 17, 2021

resolves #553
resolves MTT-534

@JesseOlmer JesseOlmer merged commit 56a02e6 into release/0.1.0 Mar 17, 2021
@JesseOlmer JesseOlmer deleted the docs/manualmd branch March 17, 2021 21:01
0xFA11 added a commit that referenced this pull request Mar 23, 2021
* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership (#627)

* add todo comments

* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership

* fix: Correcting the profiler names for network vars to be appropriately named. Should address issue #605 (#632)

* test: NetworkTickSystem test (#630)

* test: NetworkTickSystem test

* test: NetworkTickSystem test, removed unneeded code

* fix: Fix object traversal assigning instanceIds to none scene objects (#629)

* fix: Fix object traversal assigning instanceIds to none scene objects

* comment added

Co-authored-by: Matt Walsh <[email protected]>

* fix: Correcting the profiler names for named messages vars to be appropriately named. Should address issue #604 (#634)

* fix: prevent OnPerformanceTickData from sending data on null (#614)

If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI

* fix: use specified transport channel instead of hardcoded reliablerpc channel (#638)

* docs: added release notes to changelog.md (#569)

* Add release notes to changelog

* docs: added release notes to changelog

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

Co-authored-by: Luke Stampfli <[email protected]>

* update per review for bitserializer and networkserializer

* revised per feedback - API refactor

* update remove bitserializer

* renaming

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

Co-authored-by: M. Fatih MAR <[email protected]>

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

* added known issues and scene mgmt fix

* revisions per review

* profiler final - no more updates

* format

Co-authored-by: Luke Stampfli <[email protected]>
Co-authored-by: Matt Walsh <[email protected]>
Co-authored-by: M. Fatih MAR <[email protected]>

* docs: Update repository/project docs (#636)

- Mirror package readme.md in root readme.md
- Add repo directory structure description
- Remove contributing and code of conduct from package directory

* docs: Add content for mlapi manual.md (#639)

resolves #553
resolves MTT-534

* fix: Removed per-tick runtime allocations by reusing memory between ticks (#640)

PerformanceDataManager reuses PerformanceTickData by resetting per-frame
Replaces deferred linq query in PerformanceTickData loop.

* fix: fixed network activity occurring outside the core update getting missed in the profiler (#641)

Co-authored-by: Matt Walsh <[email protected]>

* fix: Resolve an issue where 2019.4 would not properly run ILPP with a clean import (#645)

* Add an dummy ILPP to force 2019.4 to proper compilation order

* Turning on this test for 2019.4

* Hack -> Workaround rename

Co-authored-by: Matt Walsh <[email protected]>
Co-authored-by: Matt Walsh <[email protected]>

* build: add Unity module dependencies explicitly (#648)

Co-authored-by: kvassall-unity <[email protected]>
Co-authored-by: Jeffrey Rainy <[email protected]>
Co-authored-by: Albin Corén <[email protected]>
Co-authored-by: Matt Walsh <[email protected]>
Co-authored-by: Lori Krell <[email protected]>
Co-authored-by: Luke Stampfli <[email protected]>
Co-authored-by: Matt Walsh <[email protected]>
Co-authored-by: Jesse Olmer <[email protected]>
Co-authored-by: becksebenius-unity <[email protected]>
Co-authored-by: Andrew Spiering <[email protected]>
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2 participants