Garry's Mod Wiki
Description
An advanced version of Entity:PhysicsInitConvex which initializes a physics object from multiple convex meshes. This should be used for physics objects with a custom shape which cannot be represented by a single convex mesh.
If successful, the previous physics object will be removed.
You may be expected to call Entity:SetSolid with desired solid type before calling this function.
A workaround is available on the Entity:PhysicsInitConvex page.
Issue Tracker: 5060
Arguments
Returns
Example
Creates a physics mesh for the entity which consists of two boxes.
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