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Entity constraint.AdvBallsocket( Entity ent1, Entity ent2, number bone1, number bone2, Vector localPos1, Vector localPos2 = nil, number forceLimit = 0, number torqueLimit = 0, number xMin, number yMin, number zMin, number xMax, number yMax, number zMax, number xFric = 0, number yFric = 0, number zFric = 0, number onlyRotation = 0, number noCollide = 0 )
Description
Creates an advanced ballsocket (ragdoll) constraint. See constraint.Ballsocket for the simpler version.
Arguments
6 Vector localPos2 = nil
Position relative to the the second physics object to constrain to.
Does nothing!
Returns
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