Garry's Mod Wiki
Description
Returns the _rt_ResolvedFullFrameDepth texture for SSAO depth. It will only be updated if GM:NeedsDepthPass returns true. Depth is written using the Shaders/DepthWrite by rendering scene a second time, using SSAO_DepthPass function.
Returns
Example
Render the depth pass to the screen.
Output: 

Example: Depth buffer upgrade
This method allows you to increase the bit depth of the depth buffer.
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